3.1 Competition
The base Competition contract is an interface for tracking competition progression and results. It serves as the foundation for the other two competition types, enabling organizers to create and manage events with ease.
Function 1: start
function start() public onlyOwner whenNotLive whenNotExpired
This function starts the competition.
(no params)
Function 2: setTeamNames
function setTeamNames(string[] calldata _names) public onlyOwner whenNotLive
This function sets the team names in the competition.
_names
string[] calldata
Array of team names.
Function 3: completeMatch
function completeMatch(uint256 _matchId, uint8 _winningTeamId) external onlyOwner whenInProgress
This function completes a match and records the winning team.
_matchId
uint256
The ID of the match.
_winningTeamId
uint8
The ID of the winning team.
Function 4: advanceRound
function advanceRound(uint8[] calldata _matchResults) public onlyOwner whenInProgress
This function advances the competition to the next round using the provided match results.
_matchResults
uint8[] calldata
Array of winning team IDs.
Function 5: advanceRound
function advanceRound() public onlyOwner whenInProgress
This function advances the competition to the next round, assuming all matches are completed.
(no params)
Function 6: getCompetitionProgression
function getCompetitionProgression() public view returns(MatchOutcome[] memory bracketProgress_)
This function returns the competition's bracket progression.
bracketProgress_
MatchOutcome[] memory
Array of match outcomes.
Function 7: getMatchOutcome
function getMatchOutcome(uint256 _matchId) external view returns(MatchOutcome memory matchOutcome_)
This function returns the outcome of a specific match.
_matchId
uint256
The ID of the match.
matchOutcome_
MatchOutcome memory
The match outcome.
Last updated